SYSTEM SPECS
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Main
Unit
Size: 7 7/16" (W) x 7 11/16"
(H) x 3" (D)
Weight: 4.4 lbs
CPU: 200 MHz Hitachi SH-4
RISC CPU with 128-bit graphics engine (matrix math unit), 360 MIPS/1.4
GFLOPS
Graphics Chip: 100 MHz NEC
(manufacturer)/VideoLogic (design) PowerVR Series2 (PVR2DC) able to render
6 million to 7 million polygons per second. 200 MegaPixels per second.
32 x 32 processing elements in ISP on-chip module.
Hardware Effects: Trianglar/(Quad
- through Strips) Engine, real-time lighting, 256 different fog effects,
super sampling anti-aliasing, specular highlighting, texture filtering,
bump mapping, perspective correction, alpha blending (256 levels of transparency),
ARGB gouraud shading, MIP mapping: point, bilinear, trilinear, and anistropic,
General Modifier Volumes (GMV) for such effects as shadows, light, transpararency,
etc.
Sound Engine: 45 MHz Yamaha
ASIC with ARM7 CPU core supporting 64 channels of 48 KHz, 16-bit sound
(64 channel ADPCM)
RAM: 16 MB (64-megabit SD-RAM
x 2) of main system RAM, 8 MB of SDRAM for video, and 2 MB for audio
Modem: V34 (33.6Kbps), V42
and MNP5 full support (US release will likely be at 56k speeds)
OS: SEGA's custom OS or customized
Microsoft Windows CE OS
Media: GD-ROM (GigaByte Disk-ROM)
Drive - Maximum speed 12X approx. (on outer tracks), 1 GigaByte capacity. |
Controller
Controller: Directional Control:
Analog stick and/or standard digital pad.
Action Buttons: 4 color coded
buttons in the shape of a diamond, two analog trigger buttons, start button.
Controller Port: Ports can
transfer data at 250 KB per second
VMS
Japan: VMS (Visual Memory System),
North America: VMU (Visual Memory Unit) : Up to two PDAs can be inserted
in each controller.
PDA Specs: Energy saving
8-bit CPU, 128K byte memory, 48 x 32 resolution LCD screen, battery x 2,
auto-off function, PWM 1 sound chip
Weight: 45 g
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