| VideoLogic's
100 MHz PowerVR Series2
It was believed that three possible
choices existed for the Dreamcast's GPU:
1. Lockheed Martin's Real3D (Real3D
100 derivative)
2. 3Dfx Interactive's Voodoo (Banshee
derivative)
3. NEC/VideoLogic's PowerVR (PVR2DC)
Timeline
of Events (Oct 95 to Sept 98)
| Date |
Event |
| Oct, 1995 |
Edge Magazine reports that Lockheed
Martin is hired by SEGA to design a GPU for the Dreamcast, and VideoLogic
announces that they are working on PowerVR Series 2 codenamed "Highlander"
at the time. |
| April, 1997 |
Two former employees of Lockheed
Martin indicate that SEGA will not be using a GPU from LM. |
| June, 1997 |
News on the net indicates competing
designs for the DC: SEGA of America's Voodoo based "Black Belt" versus
SEGA of Japan's PowerVR based 'Dural' mentioned on the net. |
| July, 1997 |
Microprocessor Report indicates
that SEGA chooses PowerVR over Voodoo technology for Dreamcast, and SEGA
cancels the contract they had with 3Dfx Interactive. |
| Sept, 1997 |
3Dfx Interactive sues SEGA and NEC
for breach of contract. Also at this time one developer in Britain mentions
SEGA telling Dreamcast developers who are waiting for DC development kits
to begin working on PC's with a PowerVR card. |
| Oct, 1997 |
3Dfx Interactive includes Videologic
in lawsuit against SEGA and NEC. Note: The lawsuit between 3Dfx and SEGA
was settled out of court at a much later date and the details of the settlement
was not released. |
| Nov, 1997 |
NEC/VideoLogic show the PVR2 chip
(0.35 micron version running at 70 MHz) at Comdex to a small group in a
private presentation. |
| Feb 23rd, 1998 |
PVR2 is officially announced by
NEC/VideoLogic. |
| April, 1st
1998 |
First 0.25 micron version of the
PVR2 is produced. |
| May 21st, 1998 |
SEGA introduces the Dreamcast for
the first time and formally announces the inclusion of the PVR2 graphics
chip. |
| Sept 7th, 1998 |
At the ECTS '98 show in London,
England, NEC/VideoLogic indicate that the PVR2 chip design is done, and
manufacturing begins. |
| Sept 10th, 1998 |
VideoLogic and NEC announced that
mass production and deliveries to SEGA begins for the PVR2. |
| Sept 17th, 1998 |
PVR2 announced for Naomi 1 arcade
board |
VideoLogic
PowerVR Series2
Click to Enlarge
|
PowerVR
Series2 Features and Specifications
-
100 MHz clock rate
-
100 Mpixels/sec (200 to 300 Mpixels/sec
deferred rendering rate)
-
7 million fully textured, lit and shadowed
polygons per second
-
geometry can be triangles, quads, and
polygon strips
-
full CPU load balancing
-
tile accelerator
-
full floating-point geometry and texture
setup engine
-
performance that scales up with faster
CPUs
-
32-bit accurate floating point z-buffering
with no RAM accesses
-
unified frame buffer and texture memory
-
VQ (vector quantization) texture compression
with 5:1 compression ratio (average for a set of mip-mapped textures)
-
full alpha blending modes supported
-
image super-sampling for full scene
anti-aliasing
-
perspective correct bilinear, trilinear,
and anisotropic texture filtering
-
perspective correct ARGB gouraud shading
-
specular highlighting with offset colours
-
environment mapping
-
hardware translucency sorter
-
volumetric effects (shadows, lens flare,
etc)
-
multiple fog modes
-
bump mapping
-
full DirectX and OpenGL blending modes
(back-end multi-pass rendering with micro-tile accumulation buffers)
-
3D in a Window
-
max resolution of 1600 by 1200 in 24-bit
color
-
RAMDAC (230Mhz)
-
manufactured in NEC's leading 0.25-micron
process
-
2 to 32 MB of 100 MHz SDRAM
-
MPEG 2 decode
-
DVD-assist
|
Links
VideoLogic's website
PowerVR's website |