Dealing
with Large 3D Worlds
This paper discusses a number of
techniques that can be used to make a single seamless world of considerable
size. These techniques use prediction methods as well as systems similar
to portals or "potentially visible sets" to determine in advance what 3D
data is going to be needed and arrange to have it loaded before the player
gets there.
Accessing
PowerVR 2DC Features Under Windows CE
This document lists the PowerVR
chip features, Windows CE details for PowerVR 2DC, and looks at enabling
PowerVR features through Windows CE.
Techniques
for Creating Portals
This document describes both the
types and various techniques of implementing portal effects. Each of the
basic types of portals covered include room portal, the mirror
or TV portal, a glass pane portal for reflective and transmissive
glass and a science-fiction-like transport portal.
Portal
Techniques for SEGA's Dreamcast
Topics covered include:
1) a very short overview of PowerVR
2DC relevant hardware features
2) specifics on how to render special
effects such as mirrors, "magic" windows and TV screens
3) how to use portals as an efficient
visibility determination method