| Thursday, January
22nd, 1998 |
Project X Details Starting To Emerge
The new super console, that is being
developed by some ex-Atari employees, is starting to show its colors. It
is shaping up to be quite a beast, with a reported four separate processors
and will also include 16 MBytes of RAM. The number of processors should
be of no concern that the machine will be difficult to program for, since
just as much development effort has gone into the development tools as
has gone into the chipset. Console manufactures of the world, take notes,
as these guys know what they are doing. One of the most important aspects
to leak out concerning this new wonder machine is that it will come standard
with a modem. There is no question that this is a necessity in the console
market of today, with the rise of the internet for multiplayer gaming.
There has been talk that the Saturn 2 might not come with a modem, due
to SEGA strongest market being Japan and the internet is not the force
there as it is in other parts of the world. This might be the case, but
if SEGA wants to have a presence again in the North American market, they
better include a modem as standard on the Saturn 2.
| Tuesday, January
20th, 1998 |
Model 3 Step 2's CPU vs
Saturn 2's CPU
|
603ev |
SH-4 |
| Manufacturer: |
Motorola |
Hitachi |
| Clock Speed: |
166 MHz |
200 MHz |
| Integer Performance: |
234 mips |
360 mips |
| Floating Point Multiply: |
166 mflops |
800 mflops |
| Total FPU Performance: |
332 mflops |
1400 mflops |
| Instruction Cache: |
16 KBytes |
8 KBytes |
| Data Cache: |
16 KBytes |
16 KBytes |
| Data Bus Size: |
64 bits |
64 bits |
As you can see from the above listing,
the processor to be used in the Saturn 2 is more powerful than the processor
used in the latest revision of the Model 3 hardware which is called Model
3 - Step 2. The reason the SH-4 is quite a bit more powerful then the 603ev
in integer calculations is realized partly by the greater clock rate of
the SH-4 but also because there are two integer units on the SH-4 and only
one on the 603ev. Note that the SH-4 can calculate two integer instructions
at the same time only if they belong to different groups. More information
is available on this in the CPU section under the 'Superscaler' heading.
Now when it comes to doing floating
point, the SH-4 is 4 to 5 times more powerful than the 603ev. Comparing
matrix math multiplication, the SH-4 can do 800 million per second compared
with the 603ev's 166 million per second. When it comes to executing the
MAC (multiply and accumulate) instruction that both these processors support
and that is so important in graphics transformations, the SH-4 can do 1400
million per second while the 603ev can do 332 million per second. Note
that the multiply and the accumulate are treated as separate operations
when these high figures are quoted even though it is a single instruction.
The SH-4 blows away the 603ev in
the Model 3 - Step 2, but this does not guarantee that the Saturn 2 is
more powerful than the Model 3 - Step 2. The graphics subsystem of the
Model 3 boards assists the main CPU in doing polygon calculations so that
the main CPU is free to do other things. Even with this extra help that
the Model 3 receives from its graphics subsystem, the Saturn 2 is probably
still more powerful at polygon calculations due to the incredible power
of the matrix math unit of the SH-4. Also note that the number of polygons
in a scene is only part the equation that adds to the visual quality of
a scene. The Model 3's rendering engine which is based on a graphics chipset
from Lockheed Martin is unsurpassed in its field and it will be interesting
to see if the Highlander graphics chip can compare to this chipset in areas
like texture quality, and edge anti-aliasing.
| Saturday, January
17th, 1998 |
Grandia for Saturn 2?
UGP
Online has speculated that Grandia might be converted to the Saturn
2. As most people have noticed the current Saturn has not fared so well
in North America in the past year with most retailers having dropped the
machine. If a conversion of Grandia was decided on for the current Saturn
it would arrive in mid to late 1998, since the conversion would take a
long time considering the huge amount of Japanese dialog in the game. The
game would arrive to a scene where most retailers would not be inclined
to carry it, because they do not carry any Saturn hardware. The console
market in past has shown that a system does well in terms of software sales
only if it is accompanied by a lot of hardware sales. Even though Grandia
would probably sell well to the current installed base of 1.8 million Saturn
owners, most retailers would most likely still not carry the game. Now
considering the Saturn 2 will be introduced in early 1999 and followed
by brisk sales, it would make sense to offer a excellent RPG like Grandia
for the Saturn 2 in the North American market. Retailers would carry it
and it would also encourage sales of the Saturn 2.
| Monday, January
12th, 1998 |
Daytona USA 2 and SEGA Rally 2 for
Saturn 2
In what can only be considered great
news by all racing fans everywhere is the news that 2 new racing games
are currently being designed in SEGA's AM labs. Daytona USA which is considered
one of the most enjoyable racing games of all time is to have a sequel
released this year in the arcades running on no less than Model 3 hardware.
Arcade owners everywhere must be smiling as the original Daytona game made
them a lot of money; continues to do so with units still available in many
arcades and enjoys more popularity than SEGA's latest racer, Super GT.
Expect the same breathtaking visuals we have seen so far in Super GT to
be found in Daytona USA 2. SEGA Rally 2 which is not as far along in development
as Daytona USA 2, but is due to be released in arcades this year also running
on Model 3 hardware. The timing of both these games could not be better
as they will arrive in the arcade scene just before SEGA releases its next
console the Saturn 2. It has been reported that the Saturn 2 will be released
in Japan in late 1998 with a early 1999 introduction in North America.
We can expect both Daytona USA 2 and SEGA Rally 2 to be showing up on the
new super console at it's introduction or soon after. Let us hope that
SEGA can replicate the Model 3 graphics quality for a perfect home experience
and also provide what Namco does for it homes conversions which is adding
extra features, like extra tracks for example.
| Thursday, January
8th, 1998 |
Saturn 2 Introduction to be at Tokyo
Game Show?
The date for the Tokyo Game Show
is now known. Mark your Calendars! March 20th to the 22nd is when the Tokyo
Game Show is to take place. 71 days from now. It has been reported elsewhere
that Sega and Microsoft are the main sponsors for this show. Microsoft
is rumored to be providing the Operating System for the Saturn 2 in the
form of Windows CE. Click on the button in the left hand margin titled
'OS' to get details on Windows CE. There are all indications that with
the demise of the Saturn, Sega needs to have a new console in the marketplace
as soon as possible which means that 1998 is when the Saturn 2 console
will be introduced. The Tokyo Game Show would be the most opportune time
for Sega to show off its new gaming technology in Japan followed
by a North American introduction at E3 which follows after the Tokyo Game
Show.
| Monday, January
5th, 1998 |
19 Known Developers
Under the title "1998: A New Hope",
last Friday SaturnWorld
indicated that there are now 19 known developers for the Saturn 2. Here
is a quote: "On the Katana front, things are looking very, very good. There
are currently 19 known developers on board for the Katana, and quite a
few of their titles are going to be launch games in late 1998. We're not
going to say who they are quite yet, but SaturnWorld's going to let you
know soon." We here at Saturn 2 Technical Pages will let you know now which
game developers are developing for the Saturn 2. Just click on the button
in the left hand margin labeled 'games' and you will see our list of games
being developed. This information comes largely from past posts on SaturnWorld's
site.
| Friday, January
2nd, 1998 |
Project X Backer: Philips?
Project X is the new super console
that is being developed by a company called VM
Labs and this console has been in development for the past two years
by quite a few people who use to work at Atari. This new system will compete
directly with the Saturn 2 and Playstation 2. It was reported in early
November 1997 that Project X was receiving 'major backing from a company
the size of Sony'. There are at most about a dozen companies in the world
the size of Sony in the electronics field. According to Forbes 500,
Sony's revenue is $47 billion US (1996 revenue) and Philips Electronics
is $40 billion US (1996 revenue). It was rumored about a month ago that
Motorola is the financial backer behind Project X, but now the latest information
indicates that Philips is the financial backer. Details concerning this
new console will be released at this month's Consumer Electronics Show
(CES). What can this all mean for the Saturn 2's success? Hopefully the
Saturn 2 will be more powerful due to the SH-4 processor but there are
indications that this Project X console will be extremely powerful. Time
will tell. |