| Monday, December
28th, 1998 |
Game Releases
NoriPhd has sent word on a few Dreamcast
game release dates:
Capcom's Marvel Vs Capcom,
5800 yen, 25th Mar 99.
Taito's Psychic Force 2012, 5800
yen, 4th Mar 99.
My Trackman(a horse racing sim),
5800 yen, 18th Mar
Our first big 2D game with Marvel Vs
Capcom! Excellent news!
(Source: NoriPhd, page
at this Japanese hobby site)
Sonic Adventure Character Movies
Big
Boys Toys has released a number of superb quality Sonic Adventure movies
and screenshots showing all six playable characters. The movies are in
320 by 240 resolution with the awesome QuickTime 3.0 encoding used. All
the movies where taken from Sonic Adventures attract sequence. Maybe that
should be called the demo mode, as Sonic Adventure does not need an attract
sequence! :) Big Boys Toys website requires your browser to support Java
and frames. Here is a link
that does not require Java or frames.
(Source: Big
Boys Toys)
Shenmue Screenshots
Game
Fun Room has put up 21 images and screenshots of Shenmue, and like
other screenshots shown so far, show a game that is full of detail with
incredible realistic subtle lighting!
(Source: Katsukou, Japanese hobby
site: Game Fun Room)
More Sonic Adventure Movies
Dimension
S has put up four zipped AVI Sonic Adventure movies, of which a couple
of the movies show Sonic on Speed Highway, a single movie of Tails on Windy
Tunnel,
and a single movie of Sonic on Emerald Coast. You can really tell by these
movies that Sonic Team has done an excellent job of making a 3D version
of the 2D Sonic games! Speed is king!
(Source: Blue Demon, Dimension
S)
News Shorts
-
Capcom's Power Stone website
weekly update took place
last Friday again. No new screenshots this time though.
-
CRI posted new screenshots of Aero
Dancing and Buggy
Heat with their weekly update.
Reader Reviews
The first reader reviews submitted
by email:
Thanks to STiX and Rob for these two
reviews!
Shenmue and SEGA Rally 2 Screenshots
Seven new screenshots
of Shenmue and two new screenshots
of SEGA Rally 2 showing net play. Thanks to Howard for these screenshots!
(Source: Howard Shih, and Dreamcast
Magazine)
| Friday, December
25th, 1998 |
Merry Christmas!
| Thursday, December
24th, 1998 |
Shenmue Play Modes
According to the latest Japanese
Dreamcast Magazine there are 3 game modes in Shenmue:
-
QTE (Quick Time Event): you have to
respond quickly to icons on the screen to determine the sequence of actions.
You do not have full control, but you can still determine the outcome of
a specific event by the actions you take with the controller. This mode
includes QTE battles.
-
Exploring: go where you please in the
game world, pick up items, talk to someone, enter a room, etc.
-
Viewing: Sometimes the game will play
a scripted sequence, which is like FMV, but instead the game engine is
used. You can change the camera angle in real-time while this scripted
sequence takes place.
(Source: Howard Shih)
Shenmue Video
Another report from the latest Japanese
Dreamcast Magazine, concerns the Shenmue video that was included with VF3tb.
Well it seems that video was pre-rendered, and not using the game engine
as I thought. That video was done two years ago, as a way for Yu Suzuki
to show his development team what he wanted to see in terms of the game
engine capability and atmosphere. Now with the power of the Dreamcast,
Yu Suzuki is proud to say that they do not have to use any pre-rendered
FMV in Shenmue, and he can do what was in his mind two years ago in real-time!
(Source: Howard Shih)
More Sonic Adventure Videos!
Computer
Exchange continues to provide excellent quality 320 by 240 QuickTime
3.0 videos of
Sonic Adventure! One video shows Sonic racing away from a Killer Whale,
that is just incredible! The second video shows the pre-rendered FMV at
the start of the game. A big thanks to the people at Computer Exchange
for providing these great videos!
| Wednesday, December
23rd, 1998 |
New Preview
Added a preview of CSK Research
Institute's Aero Dancing game in the games section.
News Shorts
-
30,983 Dreamcasts sold in the past week,
making a total of 206,539 sold since it's introduction on Nov. 27th, '98.
-
28,461 VF3tb games sold in the past
week, making a total of 188,590 sold since it's introduction on Nov. 27th,
'98.
-
Rumor: Psychic Force 2012 from
Taito will have the new team battle feature (3 vs 3) that is in the arcade
version
-
Rumor: Konami will release Castlevania
for the Dreamcast at the North American launch
-
Rumor: Namco currently has a
racing, baseball, action, and fighting game in development for the Dreamcast.
(Source: Magic
Box Gaming News)
Shenmue Details
-
Money can be made in the game by gambling
or by doing small jobs.
-
The game takes place in China, which
includes Hong Kong, and Japan.
-
There are four main characters: Ryo
Hazuki (male lead), Rei Shenhua (female lead), Owap Hazuki (Ryo's father),
and Ren Wuying (Ryo's rival)
-
The game will be designed to be simply
enough to play by a 5 year old, but have enough depth to please an adult.
-
QTE (Quick Time Event) fighting sequences
will take up 10 percent of total playing time.
-
1 hour of game time equals one hour
of real time. The game time reflects the real world, so that if you play
the game at night, it will be night in the game.
(Source: Magic
Box Gaming News)
New Sonic Adventure Screenshots
and Video!
The British import shop Computer
Exchange has put up 18 new screenshots
of Sonic Adventure, and a 320 by 240 QuickTime 3.0 video of Sonic's encounter
with Chaos 0, who is the first boss you meet in the game. Sonic's attacks
on Chaos 0 is amazingly fast! The video quality is excellent! Here's hoping
that 320 by 240 QuickTime 3.0 video becomes the standard for showing Dreamcast
games on the net.
(Source: Trunks)
| Tuesday, December
22nd, 1998 |
Sonic Adventure Released Today!
Yuji Naka and Sonic Team's masterpiece
was released today! At least two people have mentioned in the message board
that they have picked up their copies. NoriPhd in Hong Kong, and Katsukou
in Japan.
(Source: NoriPhd, and Katsukou)
Shenmue Video
Computer
Exchange has a Shenmue
video that I have mentioned before, and something you might want to
download. This is the video from the Shenmue disk that came with VF3tb.
Most people including myself thought that all the scenes in that video
was pre-rendered footage. After seeing the press release yesterday indicating
this: "Shenmue does not contain any CG movies", makes that video ten times
more impressive! WOW! Hats off to Yu Suzuki and AM2!
| Monday, December
21st, 1998 |
Shenmue
A game that is without doubt the
best looking game in the history of video games! Nothing can even come
close to touching the detail that is present in this game! Shenmue shows
that the Dreamcast is the most powerful game system available, easily beating
Model 3 Step 2.1!
-
Game images
released during Dec. 20th, '98 introduction.
-
SEGA of America's Dec. 21st, '98 press
release.
-
Pre-introduction teaser images
showing hand motions.
-
An article at Dreamcast IGN entitled:
Shenmue
Premiere: The Full Report.
-
A page that has quite a number
of links to pictures from the Shenmue introduction.
-
A Japanese hobby site
that has many pictures from the Shenmue RealVideo broadcast: here,
here,
and here.
Remember as you look at the screenshots
for this game, that there is no pre-rendered video used in any part of
this game, as the press release indicates! Everything is generated in real-time!
Yu Suzuki and AM2 have created a masterpiece that is beyond belief!
(Source: NoriPhd, Weekly FamiTsu
#524, DC Magazine 99 Vol.1, Joe Musashi, Jim, SEGA, and Dreamcast
IGN)
| Saturday, December
19th, 1998 |
Shenmue Live Broadcast Links!
If you have a 28 K to 56 K modem,
then you should click on this link.
If you have a ISDN, ADSL or a cable
modem connection, then click on this link.
You have to have a RealVideo Player
installed on your system for the links to work!
Shenmue "Project Berkley" Presentation!
Today in Japan Yu Suzuki and AM2
will show what they have been working on for the past 3 years! Yu Suzuki,
considered by many people to be the best game producer in the world and
AM2 considered to be the best programming team in the world will surely
present a masterpiece of gaming! So far over $10 (US) million dollars have
been spent on Shenmue's development. Almost no details have been released
on this game, except that it is going to be multi-genre.
There will be three presentations
today at the Yokohama International Meeting Assembly Hall, with each session
allowing 5000 people to see the show. The presentation will be broadcast
live over the internet at this address: http://shenmue.by.arena.ne.jp/
You will need a RealVideo player
to be able to see the show. Check the message board for the exact address
around the time of the presentation, if the information presented at http://shenmue.by.arena.ne.jp/
is not clear enough at presentation time.
Japan Time
Sunday, December 20th, 1998
10:00 am - 12:00 noon
1:30 pm - 3:30 pm
5:00 pm - 7:00 pm
North American Time
Saturday, December 19th, 1998
Japan is 17 hours ahead of PST
5:00 pm - 7:00 pm
8:30 pm - 10:30 pm
12:00 am - 2:00 am
Japan is 14 hours ahead of EST
8:00 pm - 10:00 pm
11:30 pm - 1:30 am
3:00 am - 5:00 am
(Source: Gary Evans, Shenmue poster)
| Friday, December
18th, 1998 |
Power Stone Update
Capcom has updated their Power Stone
website
with some pictures showing
what the characters looks like after they have collected three Power Stone's.
Power Stones are magical crystal type rocks, which are randomly placed
in the game's level, where you character has to collect them. When three
are collected, you character will transform, and you will be able to perform
a special move, causing great damage to your opponent.
Pen Pen Triicelon Videos
General Entertainment has updated
their Pen Pen Triicelon website,
with quite a few RealVideo movies, showing the game's levels. Some of the
movies are quite long, but the low bandwidth from the site causes a lot
of pauses in the playing of the video, and RealVideo being a streaming
video format is not very clear. Here is another site at http://dreamcast.poisontooth.com/
which offers some more Pen Pen Triicelon videos that are in a resolution
of 320 by 240 in QuickTime 3.0 format, and the quality is fantastic!
(Source: Japanese hobby site: Address
Snowy)
More Inside the Dreamcast
Game
StationX offers a look inside
the Dreamcast, and make some very interesting observations! It seems you
cannot change the battery in the Dreamcast, which is hard to believe!
The battery is hardwired
- there's no easy changing of this puppy like there was on the Saturn.
Kind of an odd choice, we would have thought, but there it is.
Received by Jamal from email:
Just to let you know
the Battery in the Dreamcast is rechargable. It charges itself while
the machine is on.
From a Sega-Otakuarticle:
The Dreamcast features
a rechargeable battle which is used for saving the date, time and language
settings internally. Sega recommend's that you charge (keep the power on)
for approximately 2 hours, the first time you use it. Furthermore, the
manual explains that the charging process continues even while playing
games.
A cutoff switch incase the machine gets
too hot?
And as an added bonus,
there's a thermistor attached to one of the cooling rods to measure the
temperature, probably attached to a cut-off in case of overheating.
Concerned about needing a stepdown voltage
converter?
Then there's the power
supply. It's been designed, according to the label, for voltages ranging
from 85 to 132 AC. This means that there is absolutely no problems running
them in North America - they're designed for it. No silly step-down transformers
are needed.
A big thanks to Joe Knife for emailing
this info to me! Be sure also to read the video
primer article that Game StationX has, as it clearly explains the differences
between RGB, S-Video, video, and RF.
(Source: Joe Knife by email)
Buggy Heat and Aero Dancing
12 new screenshots
of Buggy Heat have been posted at CSK
Research Institute Corp.'s (CRI) website
and they have also added 14 new screenshots of Aero Dancing showing the
F15 jet in action. There is also a page
showing the Heads up Display (HUD) used by the jets in the game.
Frame Gride
From Software's mech fighting game
Frame Gride, that is very similar to Virtua On, have confirmed that it
will have online multiplayer fighting as an option!
(Source: Katsukou)
| Thursday, December
17th, 1998 |
Sonic Adventure Online Capabilities
Sonic Adventure will have an option
in the game's menu screen marked "Internet". With that option you can visit
Dricas,
which is SEGA's official website for DC users, and with the internet option
you can also send email. Yuji Naka has also indicated that you can download
information and added it to the game, like Chao characters that can be
traded with others on the net. Chao characters are very similar to the
A-Life characters of NiGHTS into Dreams on the Saturn, and these Chao characters
can be uploaded to your VMS (VMU) unit for some extra gameplay. It is too
bad that SEGA did not include multiplayer capability in Sonic Adventure,
as it would have been awesome to play the game together with a friend over
the internet.
(Source: GameSpot News article)
Dreamcast Games Rated
The Japanese magazines have reviewed
all the games that are going to be released next week, and here are their
ratings, with the average score in brackets.
Sonic Adventure
DC Mag 9 9 10 (9.3)
DC Fan 9 9 9 (9)
FamiTsu 9 10 9 10 (9.5)
Overall avg. 9.27 - highest rated
game on Dreamcast so far!!! VF3tb got overall avg. 9.23
Seventh Cross
DC Mag 6 7 7 (6.7)
DC Fan 8 7 7 (7.3)
FamiTsu 4 8 7 5 (6)
Overall avg. 6.67
Tetris 4D
DC Mag 7 4 5 (5.3)
DC Fan 5 6 8 (6.3)
FamiTsu 7 5 5 7 (6)
Overall avg. 5.87
All the above games will be released
on Dec. 23rd, 1998.
(Source: NoriPhd, DC Magazine vol.1
1999, DC Fan vol. 1/2 1999 and Weekly FamiTsu #524)
High Resolution Textures
Here is a page
at S3's site showing a special Unreal level using S3 Savage3D's texture
compression capability. The Dreamcast PowerVR Series2 graphics chip has
a similar texture compression capability called Vector Quantization (VQ).
Expect to see games on the DC using very large unique and detailed textures,
as a result of this texture compression. As you can see by the screenshots
at S3's site, that the texturing looks incredible!
Climax Landers VMS Game
Here is a page
at Climax Entertainment's website,
showing screenshots of the VMS game that will come with Climax Landers.
(Source: Elric
DC Japanese news site)
| Wednesday, December
16th, 1998 |
Shenmue Website
The Shenmue website
has gone live! No information is available at the site now, except the
title. Expect more information at the site, after the Dec. 20th Shenmue
introduction.
News Shorts
-
34,726 Dreamcasts sold in the past week,
making a total of 175,556 sold since it's introduction on Nov. 27th, '98.
-
30,242 VF3tb games sold in the past
week, making a total of 162,130 sold since it's introduction on Nov. 27th,
'98.
-
Culture Brain of Japan is working on
two Dreamcast games: SD Hiryunoken Gaiden EX Edition, which is due May
'99, and Hiryunoken Legends, which is due Aug. '99. Both are fighting games
that will most likely not be released outside it's domestic market.
-
Rumor: Capcom plans to release
Marvel VS Capcom in April '99.
-
Rumor: AM2 might have to give
up Virtual Fighter 4 development on Model 4 and produce the game for Naomi's
arcade board instead, due to pressure from SEGA's president.
-
Koei has announced it's first Dreamcast
title Happy Mahjong II, where you can play characters from their simulation
games: Romance of the Three Kingdoms, Operation Europe, Ambition of Nabunaga,
etc.
As you can see VF3tb continues to sell
at almost a 1:1 ratio to Dreamcast sales. Only problem with the low sales
number for the week, which caused VF3tb to rank 10th in sales against other
games, is that very few Dreamcasts became available in the past week.
(Source: Magic
Box Gaming News)
Sonic Adventure Rating
Sonic Adventure is due in six days,
and we have a rating by the Japanese game publication Weekly FamiTsu. The
game got 38 out of 40, which is 95 percent. No real surprises here, since
we are talking Yuji Naka and the rest of Sonic Team applying their talents
to a game. So SEGA will know have two awesome games available for the DC,
one for the fighting crowd, and another for the platform/adventure crowd.
(Source: NoriPhd, Sega DC BBS, Weekly
FamiTsu)
| Tuesday, December
15th, 1998 |
Dreamcast Technical Pages 1 Year
Anniversary
Well it has been one year since
I have put up this site on the net! 227,000+ visitors!
Not bad! I have put in hundreds of hours of work into this site, and I
must admit that for the most part I have enjoyed it. I must be a masochist
or just plain nuts! :) Not sure though how long this will last, as my sanity
is starting to come back. As more and more games come out, it becomes harder
for me to stay on top of things, and this site may get too big for me to
handle.
My other site PowerVR
Global celebrated it's one year anniversary 15 days ago. I must be
one of the few people on the planet that has two hobby websites that require
daily news updates. You may notice that the news on DC Tech started on
September 29th, 1997 and was updated 2 to 3 times a week for two and half
months before the site went on the net. That was me practising regular
news updates. :) I want to thank you guys for being a part of this site,
and especially for you guys who share so much information with me everyday
in the message forum, and by email!
| Monday, December
14th, 1998 |
Screenshots
Quite a few screenshots have appeared
over the past few days:
-
Hardcore
Gaming's SEGA-Holic has new screenshots of SEGA Rally 2 showing night
driving, and Dynamite
Baseball '98, which will be coming out for the Naomi arcade board.
-
CSK Research Institute Corp., has put
up new screenshots of Buggy
Heat, and Aero
Dancing.
-
Setup a page
that shows quite a few pictures of inside the Dreamcast.
-
Japanese hobby site, Game
Fun Room, with screenshots of Konami's Flight Shooting (tentative name),
From Software's Frame Gride, SEGA:ESP:Sting's Evolution, Taito's Psychic
Force 2012, and Atlus's Maken X.
(Source: Luya, F5 Twister, Trunks, and
NoriPhd)
Shen Mue
The Shen Mue introduction on December
20th, 1998 will be shown on the net at http://shenmue.by.arena.ne.jp
SEGA has also launched a Shen Mue website at http://www.shenmue.com
Here is the current page
at SEGA of Japan's website for Shen Mue. The broadcast site and the www.shenmue.com
site are currently not active. SEGA will be selling toys, music (mini-CD),
and brochures at the Shen Mue introduction, similar to the stuff that was
available at the Sonic Adventure introduction.
(Source: NoriPhd, GunneR, and Galford)
| Thursday, December
10th, 1998 |
Latest Screenshots
NoriPhd has provided some new screenshots:
-
Shen Mue: a new character sketch,
and some antennas.
The antennas are most likely objects from the game world. Quite a number
of different antennas are shown indicating great variety in the game world
for such a simple object! It looks like the attention to detail in this
game is going to be amazing!
-
SEGA Rally 2 new courses: Mountain
special stage 1 (SS1) and Mountain
special stage 3 (SS3), which are both part of the Ten Years Championship
mode.
-
SEGA Rally 2 split screen (vs mode):
expect 60 fps in split
screen mode.
-
MPEG Sofdec: a high polygon count environment
mapped teapot that is infront of full screen MPEG video. This clearly shows
the DC handling video
and polygons at the same time! Very impressive. As reported earlier
the DC MPEG Sofdec video, only utilizes 50 percent of the SH-4 CPU, leaving
plenty of processing power for the rendering of high polygonal objects.
It will be interesting to see how developers make use of this.
You can see more of these images in
the message board. Thanks to NoriPhd for all his hard work!
(Source: NoriPhd, Dreamcast Magazine
#6, and Dengeki Dreamcast #2)
| Wednesday, December
9th, 1998 |
Gamers' Republic Loves Dreamcast!
Well, you know SEGA has a hit on
their hands, when every where you turn, people are praising SEGA's latest
wonder machine:
Thus far, the few, extremely
proud (and broke) Dreamcast owners in America have one main reason to praise
the system: VF3tb. Here at GR we play the game amongst each other on a
daily basis, shocked every time by the machine's incredible rendering
power. And this is a launch title!
Compare Altered Beast to Streets
of Rage 2 on the Genesis...or compare VF to VF2 on the Saturn. Sega is
known for their stunning programming progression on consoles. Sure, the
VF3 veterans quickly identify where the DC version misses the mark in terms
of gameplay and graphics, compared to the arcade, but these are minor
inconsistencies.
(Source: Gamers' Republic article)
Asia Arcade Amusement Show
As reported earlier, the Asia Arcade
Amusement show took place in Shanghai, China on December 4th ~ 6th. SEGA
was there in full force, showing Model 3 games: Daytona 2, SEGA Rally 2,
Dirt Devil, Virtua On 2, Fighting Vipers 2, Spike Out, and AM1's Ocean
Hunter - Seven Seas Adventures. Also SEGA showed their latest Naomi game
House of the Dead 2, but unfortunately did not show any other Naomi games.
The Asia Amusement Show was a huge
success with a huge number of people attending the event, which was open
to the general public. Tickets for the show where hard to come by, and
expensive.
The show is a co-operation between
SEGA Huahan company (China), which is a SEGA China joint venture company
that focuses on the arcade business, Japan's JAMMA organization, and the
Chinese government's Cultural department. This is the first time that the
Chinese government has been officially involved in the arcade industry.
This clearly reflects the changing attitude of the Chinese government towards
video games. Read that, as time to make lots of money. If SEGA plays their
cards right, as they are doing so, with shows like this one, they stand
a good chance of doing very well in this nation of 1.2 Billion people!
(Source: John Wang of Shanghai)
| Tuesday, December
8th, 1998 |
WARP's Real Sound
WARP's first title for the Dreamcast
will be a makeover version of Real Sound, and it will be released on February
25, 1999. Real Sound was first released on the Saturn in Japan only, in
July of '97, and this game is very unusual in that it uses only sound for
the interactive element. The main player in this game weaves his way through
a love story using conversation, music, and sound. There are no in-game
graphics, except for some on screen prompts and arrows. That means no fancy
screenshots to ogle over.
Now you can see why Kenji Eno's game
company is called WARP. Kenji Eno wanted a game that would rely on the
human imagination to provide the visuals. The game clearly goes back to
the days when radio was the chief form of entertainment. It nice to see
a company taking such risks to try something new like this game!
WARP will be also releasing a limited
edition version of this game on the DC, that will include a demo of D2.
The demo will be comprised of the opening movie, level one play till the
first boss, and the opportunity to drive a snowmobile! Expect to pay through
the nose for the limited edition version.
(Source: Gamers Republic article)
| Monday, December
7th, 1998 |
Sonic Adventure Screenshots
The latest from NoriPhd, and Dreamcast
Fan #23 magazine. 22 screenshots
showing E102, it's enemies, along with some screenshots showing a new level
called Ice Cap.
(Source: NoriPhd, Dreamcast Fan
#23)
Dreamcast Movies
Here is a site
that has some excellent 320 by 240 QuickTime 3.0 videos of Virtua Fighter
3tb, Godzilla Generations, and Pen Pen Triicelon. Only one problem, and
that is the site is extremely slow, with everyone and his dog downloading
the videos. You might want to wait a few days or a week before you try
to download the videos. The site has just added the entire intro sequence
for VF3tb, and it comes in at a whopping 51 MB!
(Source: F5 Twister)
SEGA Rally 2 Info
Gamers'
Republic's website, which is turning into the must see site everyday
for the latest Dreamcast news, has some details
on SEGA Rally 2:
Sega Rally 2 will contain
all new original elements, new courses and a new game mode. The new course
is called "Muddy" and it is based on a real course from Indonesia.
As the title suggests, the course is exceptionally muddy, thus enhancing
the rally-car experience.
SEGA Rally is due January 14th, 1999.
| Friday, December
4th, 1998 |
Dreamcast Dedicated Internet Access
KDD To Build Internet
Access Network For Sega Dreamcast Users
TOKYO (Nikkei)-KDD Corp. will
start building an Internet access network next month exclusively for users
of Sega Enterprises Ltd.'s new Dreamcast home video game player, Sega sources
said Thursday.
The 128-bit machine has a built-in
modem allowing users to play games via the Internet, as well exchange e-mail,
chat electronically and browse web pages. KDD
will set up phone lines and servers to construct the exclusive nationwide
access network for Dreamcast users. The
step is designed to avoid expected phone line congestion among users playing
games via the Internet.
KDD will install servers to set
up 14 nationwide access points through its Internet provider group company.
The telecom firm plans to raise the number to 90 by April. Only Dreamcast
users will have access to the points.
Sega shipped about 150,000 machines
in the week after it launched Dreamcast on Nov. 27. So far, an estimated
40,000 owners are using the Internet access. The company aims to ship 1
million machines by the end of March.
(The Nihon Keizai Shimbun Friday
morning edition)
(Source: Nikkei
Net)
Even More Buggy Heat Screenshots
Well, CSK Research Institute has
been very busy this week, as they have released even more screenshots
of Buggy Heat. Well the game looks great, let just hope that it also plays
great.
| Thursday, December
3rd, 1998 |
Power Stone
The game that will be coming for
SEGA's Naomi arcade board and Dreamcast, will be released on the DC in
late Feb. '99.
(Source: NoriPhd, Japanese game
site: Address Snowy)
VGA Box
As mentioned before, SEGA will be
selling a special connector that will allow you to play DC games on your
VGA computer monitor. The VGA box will go on sell in Japan on January 14th,
1999 for 7000 YEN. It seems that games need some extra code to make them
work with the VGA box, as VF3tb and Godzilla Generations will work with
it, but not Pen Pen Triicelon or July. SEGA should insist that all games
work with it!
(Source: NoriPhd, Japanese game
site: Address Snowy)
Aero Dancing Screenshots!
CSK has released 6 new screenshots
of Aero Dancing, with a couple screenshots showing night flying!
(Source: Luya)
Climax Landers Delayed
Another game delay: Climax Landers
delayed from Jan. '99 to Feb. 25th, '99.
(Source: NoriPhd, Japanese game
site: Address Snowy)
| Wednesday, December
2nd, 1998 |
New Buggy Heat Screenshots!
CSK has released 16 new screenshots
of Buggy Heat at their japanese website.
This game is starting to look very good indeed!
(Source: Fernando)
Games Delayed
SEGA of Japan have announced
more game delays:
Evolution from 12-23-98
to 1-21-99
Blue Stinger from 1-14-99 to mid
March 99
No real surprises here. Expect more
game delays in the future with other games. These games might very well
benefit in the delay in terms of sales, as more Dreamcasts will be in the
marketplace when these games launch.
(Source: NoriPhd)
Asia AM (Arcade Amusement) Show
From Magic Box Gaming
News:
The yearly Asia AM (Arcade
Amusement) Show will take place in Shanghai, China on December 4th ~ 6th,
the following companies will participate in the show and display their
newest arcade and home console games to visitors: Sega, Namco, SNK, Capcom,
Taito, Tecmo, Jaleco, Sammy, Banpresto, K&U, A Create, Atlus, Visco,
Hope, Warners, AAMA, L&W Supply Global Inc., Wai Lee Video Amusement
Co., Tai Tin Amusement Co.
Expect lots of Naomi news at this show,
as SEGA will be there and a lot of the companies listed above are Naomi
developers! Check the Naomi
section for all known games and developers so far.
(Source: TOZTWO)
| Tuesday, December
1st, 1998 |
VF3tb
A review and a preview of VF3tb,
with the preview at Dreamcast.IGN.com, and the review at Gamefan Online.
Here is a quote from the Dreamcast.IGN.com preview:
The bottom line is that
it's a truly excellent conversion. The graphics are slightly different
to the arcade game, due to the fact that the Model 3 technology displays
polygons in a different way to Dreamcast, but they're still incredibly
good. The important thing, however, is that the game plays exactly the
same as the arcade version.
Here is a quote from the Gamefan Online
review:
Graphically, this game
is a joy to simply watch, let alone play. Backgrounds retain their awesome
splendor from the arcades. Everything from Jeffrey's beach stage at night
(with a full moon's light bathing the battle in an eerie glow) to the elevated
sumo ring with sunset for added affect.
SEGA has passed the first crucial test
with flying colors on whether the Dreamcast can do Model 3 visuals! The
fact that a 3rd party company, Genki did the port, as oppose to the creators
of VF3, AM2, speaks volumes about how capable of a beast the Dreamcast
is! If you are a fighting fan, and you want the greatest fighting game
of all time at home, then you have no choice, but to run out (mail order)
and get yourself a Dreamcast! The party has begun!
New Aero Dancing Screenshots!
CSK has released 19 new screenshots
of Aero Dancing at their japanese website.
The jet models in this game look absolutely stunning!
(Source: F5 Twister)
Software Tools
Sega's subsidiary partner CSK has
released a couple of development tools for the Dreamcast, where one tool
is for video and the other is for sound:
CRI's MPEG Sofdec (MPEG1 Software
Decoder)
-
MPEG1, digital format
-
full screen, in 24-bit color
-
24 fps or 30 fps
-
320 × 240 resolution
-
stereo 16-bit 44.1 KHz sound
-
compression as high as 1/50
-
50 percent CPU utilization
-
2 Mbps or 4 Mbps of GD-ROM access bandwidth
needed out of a total of 14,745 Mbps (1800 KBytes/s)
-
2 hours of playing time on a single
Dreamcast GD-ROM
-
used in VF3tb, Pen Pen Triicelon, July,
Godzilla Generations, Aero Dancing, Buggy Heat, and Sonic Adventure
CRI's ADX Sound Compression Technology
-
six 16-bit 44.1 KHz CD quality digital
sound channels
-
also supports 22.05 KHz (TV/FM quality),
and 11.025 KHz (AM quality)
-
1 percent CPU utilization
-
used in Aero Dancing, Buggy Heat, Evolution,
and Sonic Adventure
Quality vs Playing Time
|
Frequency
|
Channels
|
Bandwidth
[kBytes/s]
|
Playing Time
[Hours]
|
Quality
|
|
44.1 KHz
|
stereo
|
49.6
|
5.5
|
CD
|
|
mono
|
24.8
|
11
|
|
22.05 KHz
|
stereo
|
24.8
|
11
|
TV/FM
|
|
mono
|
12.4
|
22
|
|
11.025 KHz
|
mono
|
6.2
|
44
|
AM
|
Here is the Japanese CRI MPEG Sofdec
press
release and CRI ADX press
release at CSK's website. You
can possibly expect MPEG2 (DVD quality) software decoders in the future,
even though MPEG1 is of sufficient quality.
(Source: phu, Gamers' Republic article) |